Since it is unproductive to only discuss what I dislike about someone’s else’s work without presenting a potential alternative method, I am going to broadly outline how I think (disclaimer: based on my own, limited but passionate, personal experience with gaming) the topic of feminism in gaming should be approached.
To begin with, it is incredibly disingenuous to divide gaming into this concept of “video games” and “not video games” the way Anita seems to do in her videos. Rather, gaming is something that exists across a variety of platforms - from pc games (my generally preferred method) to handheld consoles to console games to cellphone and tablet games. In her videos, Anita simply jumps in and starts talking about “video games” without ever clearly defining what it is, exactly, that she means by a “video game.” More importantly, themes and plot devices are often consistent across platforms amongst games of the same genre - say, fantasy rpg or survival horror - and more and more games are becoming multiplatform, the way Skyrim or L4D are.
Combating the monolithic idea of “video games v. feminist critique.” Discuss!